Post by writersblock on Oct 2, 2008 22:49:44 GMT -5
Ok, if you are a player in this game, here is some stuff you all need to know.
Challis is based on a RL (non-Internet related) RPG I ran years ago. The point, as I have mentioned elsewhere, was to bring some of the new and shiny, the "surprise" and the "what the Hell is THAT" back to the AD&D experience.
It worked well for a few sessions, til one of the players pretty much killed it for me. I put them up against an adventure that required some problem solving skills. I had told the group what the point was of this game, that not all monsters were as the book says, etc....well, the party figured out that the next step required they risk exposing themselves to a Medusa...
Well, this player pretty much OOC spent the next couple days bitching about how dead they all were, that I did not know what I was doing, that a medusa was WAYYY to powerful an encounter for their level...etc....
His bitching turned me off the game.
Well, here's the inside info...the medusa was blind and feeble. She had lived well beyond her years and suffered horrible wounds. The little girl who let the party in on it was the medusa's kid...she could not stand to see her mother (or was it grandma...I dont' remember any more) suffer, but could not bring herself to kill her either.
Pretty much the party was going to do one of two things: kill her (what the little one wanted) or see the monster for the pathetic thing she was and try to aid her (more XP and other bonuses). It was never about FIGHTING a high power monster. It was a totally different type of encounter. But he had no trust in the GM and in the POINT behind the game.
Take that as a lesson.
This is not going to be like the hack and slash AD&D so many have done and heard tales of. I want this to be an eventually epic campaign. I intend to keep it going as long as people keep showing up. One day, I want people to look back and go..."Whoa, remember when we had such small scale concerns?"
Now the other part of this history I must get into is this. I have had two, count em TWO, past experiences with gaming over the net.
Both ended so bad I was pretty much turned off even the concept of it for quite some time.
I want this to be about us having fun.
If at any point it stops being fun, it just plain stops. I am not going to go thru, with my OWN game, the crap I was put thru in those two past ones.
I am not going to get into details, or start naming names. Two of the players in this game have first hand knowledge of it all. Let me say this (tho I really should not have to):
1) If you have a problem, talk about it. Do so OOC and after or between games. Talk to whoever the issue is with, even if it is with GM me. DO NOT tell me that You have a prob with Player #2 and then tell me you have not talked to them. I am willing to moderate, but I will only settle things as a last resort.
2) I am always willing to explain something: a rule, decision, etc., but I may require you to wait til after the game. Don't disrupt the game.
3) In all things, remember I am changing things up. If things are not going as you would expect (weaknesses, weapon effects, etc) don't question til later. In all likelihood, you'll get your answers in game.
4) COMMUNICATE! In character, OOC, whatever. If your character missed something or wants to know something, have them "speak up". If you have a question, a problem, want clarification, WHATEVER. Communicate. If no one knows but you, there is nothing that can be done about it.
That is all I want to say about the History behind this game; part vent, part clarification, part information.
Challis is based on a RL (non-Internet related) RPG I ran years ago. The point, as I have mentioned elsewhere, was to bring some of the new and shiny, the "surprise" and the "what the Hell is THAT" back to the AD&D experience.
It worked well for a few sessions, til one of the players pretty much killed it for me. I put them up against an adventure that required some problem solving skills. I had told the group what the point was of this game, that not all monsters were as the book says, etc....well, the party figured out that the next step required they risk exposing themselves to a Medusa...
Well, this player pretty much OOC spent the next couple days bitching about how dead they all were, that I did not know what I was doing, that a medusa was WAYYY to powerful an encounter for their level...etc....
His bitching turned me off the game.
Well, here's the inside info...the medusa was blind and feeble. She had lived well beyond her years and suffered horrible wounds. The little girl who let the party in on it was the medusa's kid...she could not stand to see her mother (or was it grandma...I dont' remember any more) suffer, but could not bring herself to kill her either.
Pretty much the party was going to do one of two things: kill her (what the little one wanted) or see the monster for the pathetic thing she was and try to aid her (more XP and other bonuses). It was never about FIGHTING a high power monster. It was a totally different type of encounter. But he had no trust in the GM and in the POINT behind the game.
Take that as a lesson.
This is not going to be like the hack and slash AD&D so many have done and heard tales of. I want this to be an eventually epic campaign. I intend to keep it going as long as people keep showing up. One day, I want people to look back and go..."Whoa, remember when we had such small scale concerns?"
Now the other part of this history I must get into is this. I have had two, count em TWO, past experiences with gaming over the net.
Both ended so bad I was pretty much turned off even the concept of it for quite some time.
I want this to be about us having fun.
If at any point it stops being fun, it just plain stops. I am not going to go thru, with my OWN game, the crap I was put thru in those two past ones.
I am not going to get into details, or start naming names. Two of the players in this game have first hand knowledge of it all. Let me say this (tho I really should not have to):
1) If you have a problem, talk about it. Do so OOC and after or between games. Talk to whoever the issue is with, even if it is with GM me. DO NOT tell me that You have a prob with Player #2 and then tell me you have not talked to them. I am willing to moderate, but I will only settle things as a last resort.
2) I am always willing to explain something: a rule, decision, etc., but I may require you to wait til after the game. Don't disrupt the game.
3) In all things, remember I am changing things up. If things are not going as you would expect (weaknesses, weapon effects, etc) don't question til later. In all likelihood, you'll get your answers in game.
4) COMMUNICATE! In character, OOC, whatever. If your character missed something or wants to know something, have them "speak up". If you have a question, a problem, want clarification, WHATEVER. Communicate. If no one knows but you, there is nothing that can be done about it.
That is all I want to say about the History behind this game; part vent, part clarification, part information.