Post by Nekira Sudacne on May 19, 2006 23:25:57 GMT -5
1. Remember that I am the GM. I wish i didn't have to put this in but players keep argueing with me about my campaign, about the rules, about their characters, about physics, and
try to sneek things in that I told them not to have in their characters. If you are the kind of person who is going to do that (and i'm not saying you are, but i've had players
curse me out over stupid little things) then don't waste my time or yours.
2: We are the good guys, well more or less, but we try to be
3: We are a magicaly and psychicly strong party, this does not mean I am telling you not to be a mage or psychic; I'm just suggesting that you keep this in mind, there are several likely weakness in a party that becomes over specialized, as i find them i will exploit them.
4: The campaign spans the entire megaverse but tends to spend most of it's time near Two Moons in the Rockys (go figure.)
5: The year is 116 PA. Time terribly important in this campaign however.
6: Almost any character from almost any game is acceptable, however remember that this is rifts and some characters can get stomped to death accidently in even light combat. Starting levels are 1-5 higher levels may be negotiated for.
7. NO GLITTER BOYS, I personally don?t have anything against them but so far we have had 4 GB PCs in the campaign and none have lived longer than 2 sessions, the other players always gang up on them and either drive them off or pick a fight with them and kill them, so no GBs.
8. ABSOLUTELY NO ultra tech/super magic/ mega power or whatever other super items you may want your character to possess. If it isn't in a book or of comparable power to something in a book that the character can have starting off then don?t even bother asking you can't have it. Rune weapons and similar items can be negotiated for, and anything can be purchased later.
9. I want a COMPLETE character sheet including ALL of the character's attributes, bonuses, and abilities. I want a COMPLETE list of all spells and psionic powers and everything else.
I want to know ALL of the equipment the character has including stats for any vehicles they possess, and any modifications made to them.
10. DO NOT try to sneak things past me. If you don't tell me about it or include it in your character sheet your character cannot do it. I hate people trying to sneak things into a campaign, I'm usually ore than willing to let you have it (or let you acquire it) if you ask, but I won't let you have it if you try to slip it past me.
11. Yes you can use home brewed characters, weapons and equipment, however we will need to discuss any home brew items or characters before I let them in.
12. I would like to have a history of your character so that I can arrange for it to agree with the lay of the land in the campaign, this is my campaign it is not whatever campaign your character originally came from so histories, governments and powerful beings may differ greatly.
13. If you have an issue with what I the GM, the person deciding game balance, the person responsible for making your lives a living hell whenever I see fit, decide to give another player, you adress that compaint to ME, ONLY TO ME, NO ONE ELSE. because it's my job to make my players lives difficult, not yours.
Ed3
"Imagination is more important than knowledge"
-Albert Einstein
try to sneek things in that I told them not to have in their characters. If you are the kind of person who is going to do that (and i'm not saying you are, but i've had players
curse me out over stupid little things) then don't waste my time or yours.
2: We are the good guys, well more or less, but we try to be
3: We are a magicaly and psychicly strong party, this does not mean I am telling you not to be a mage or psychic; I'm just suggesting that you keep this in mind, there are several likely weakness in a party that becomes over specialized, as i find them i will exploit them.
4: The campaign spans the entire megaverse but tends to spend most of it's time near Two Moons in the Rockys (go figure.)
5: The year is 116 PA. Time terribly important in this campaign however.
6: Almost any character from almost any game is acceptable, however remember that this is rifts and some characters can get stomped to death accidently in even light combat. Starting levels are 1-5 higher levels may be negotiated for.
7. NO GLITTER BOYS, I personally don?t have anything against them but so far we have had 4 GB PCs in the campaign and none have lived longer than 2 sessions, the other players always gang up on them and either drive them off or pick a fight with them and kill them, so no GBs.
8. ABSOLUTELY NO ultra tech/super magic/ mega power or whatever other super items you may want your character to possess. If it isn't in a book or of comparable power to something in a book that the character can have starting off then don?t even bother asking you can't have it. Rune weapons and similar items can be negotiated for, and anything can be purchased later.
9. I want a COMPLETE character sheet including ALL of the character's attributes, bonuses, and abilities. I want a COMPLETE list of all spells and psionic powers and everything else.
I want to know ALL of the equipment the character has including stats for any vehicles they possess, and any modifications made to them.
10. DO NOT try to sneak things past me. If you don't tell me about it or include it in your character sheet your character cannot do it. I hate people trying to sneak things into a campaign, I'm usually ore than willing to let you have it (or let you acquire it) if you ask, but I won't let you have it if you try to slip it past me.
11. Yes you can use home brewed characters, weapons and equipment, however we will need to discuss any home brew items or characters before I let them in.
12. I would like to have a history of your character so that I can arrange for it to agree with the lay of the land in the campaign, this is my campaign it is not whatever campaign your character originally came from so histories, governments and powerful beings may differ greatly.
13. If you have an issue with what I the GM, the person deciding game balance, the person responsible for making your lives a living hell whenever I see fit, decide to give another player, you adress that compaint to ME, ONLY TO ME, NO ONE ELSE. because it's my job to make my players lives difficult, not yours.
Ed3
"Imagination is more important than knowledge"
-Albert Einstein