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Post by sawg138 on May 21, 2009 19:11:11 GMT -5
Here they are, it's based off palladium's system so most of it should look familiar General Skill Performance: 10-25 Good Judgement: 25-50 Clever but Futile idea: 25-50 Clever Useful Idea: 25-100 Avoiding Violence: 50-100 Self-sacrifice/kindness/Mercy: 50-100 Deductive Reasoning: 50-200 Successful Daring Act: 50-100 Useful quick thinking: 100 Saving own hide: 200 Save party or many innocents: 400-1000 risk life for others: 100-300 Heroism in the face of death: 500-700 Combat Minor Menace: 25-50 Major Menace: 75-100 Great Menace: 150-400 Role Playing Playing in character: 25-150 Adding to game enjoyment: 100-500 Parenting: 25-150 Pursuing Significant Other: 25-150 Maintaing Friendships: 25-150 Maintaining Underlings: 50 Establishing Character Goals: 100-500 Pursuing Character Goals: 50-300 Attempted Self Improvement: 25-200 Arbitrary Bonus (as I feel is deserved) Thwarting GM plans 100-1000 Players are free to dispute their own exp award, if they have a very good reason why they should qualify for more exp, and assuming they don't make a happit of it or disrupt the game over it.
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