Post by ratbastard on Nov 19, 2009 12:44:56 GMT -5
All intelligent beings possess the following skills:
Perception: (IQ+MA or ME, +5% per +1 perception gets+3%/level) Perception is the measure of your awareness, it is used to spot prowling enemies and hidden objects and traps.
The Detect Ambush skill provides a +10% to perception and an additional +10% to perception and sensory equipment checks to detect prowling people and vehicles.
The Detect Concealment and Traps provides a +10% to perception and an additional +10% to perception and sensory equipment checks to detect concealed items and traps.
Willpower: (ME+ME or IQ +3%/level) Willpower is used to resist seduction, interrogation, addiction, diplomacy and barter attempts made against the character.
Interrogation and fasting provide a +5% bonus to willpower.
Diplomacy: (MA+MA or PB +3%/level) You can use this skill to persuade others to agree with your arguments, to resolve differences, and to gather valuable information or rumors from people. Public Speaking, Performance and Psychiatry all provide a +5% bonus to diplomacy.
Athletics: (PP+PP or PS or PE +3%/level +3% for every physical skill the character has) This "skill" is used for a measure of any physical skill a normal person should be able to perform, this skill is used for ordinary physical tests like climbing a tree or doggy paddling. If a player has a skill that is better suited than athletics he uses the higher percentage. Athletics cannot be used to perform exceptional physical tasks and it takes twice as long to perform a task with athletics than it takes using a more appropriate skill.
Perception: (IQ+MA or ME, +5% per +1 perception gets+3%/level) Perception is the measure of your awareness, it is used to spot prowling enemies and hidden objects and traps.
The Detect Ambush skill provides a +10% to perception and an additional +10% to perception and sensory equipment checks to detect prowling people and vehicles.
The Detect Concealment and Traps provides a +10% to perception and an additional +10% to perception and sensory equipment checks to detect concealed items and traps.
Willpower: (ME+ME or IQ +3%/level) Willpower is used to resist seduction, interrogation, addiction, diplomacy and barter attempts made against the character.
Interrogation and fasting provide a +5% bonus to willpower.
Diplomacy: (MA+MA or PB +3%/level) You can use this skill to persuade others to agree with your arguments, to resolve differences, and to gather valuable information or rumors from people. Public Speaking, Performance and Psychiatry all provide a +5% bonus to diplomacy.
Athletics: (PP+PP or PS or PE +3%/level +3% for every physical skill the character has) This "skill" is used for a measure of any physical skill a normal person should be able to perform, this skill is used for ordinary physical tests like climbing a tree or doggy paddling. If a player has a skill that is better suited than athletics he uses the higher percentage. Athletics cannot be used to perform exceptional physical tasks and it takes twice as long to perform a task with athletics than it takes using a more appropriate skill.