Post by ratbastard on Feb 9, 2010 16:46:08 GMT -5
C/M Manufacturing manufactures two forms of unique power armor which makes up the bulk of their Power Armored Infantry as well as Standard and Wild Weasel SAMAS.
All New Alexandrian Power Armor has the following features in addition to those normally found in power armor:
1: Laser Designator: This device that projects an invisible laser beam to designate or "Paint" targets for laser guided missiles and bombs. Six mile range.
2: Forcefield: All Combat Power Armor suits use protective Force Fields designed by the Spinne to augment their defensive abilities and increase their battlefield effectiveness. Force fields "heal" one MDC per round.
3:LASCOM: All New Alexandrian Power armor has a built in LASCOM system that enables it to keep in secure contact with other powered armored units in its unit. These can only broadcast at a range of 5 miles. The Operator does not need the LASCOM skill to use this feature, the armor's AI automatically operates the communications passively at a skill of 89%.
4: Centurion Armor Dependency: All of these Armor Suits are designed to be worn with the C/M Centurion Under-suit Body armor and do not contain normal Padding and fittings for a Pilot, one needs to wear a fitted Centurion under-suit. The power armor is as operable without such a suit as a Computer is without a keyboard, mouse or a monitor.
Blue Squad Battle Suit:
The Mobile Infantry Suit of the Platinum Shield, the Blue Squad power armor is designed to increase all of the basic attributes of the Wearer making him several times more effective in the field.
Model: C/M PA-B10
Class: Armored Infantry Assault Suit
Crew: one
MDC by Location:
Rear Jump Pack (1) - 50
Head (1) - 60 *
Main Body (1) - 180 **
Arms (2) - 80
Legs (2) - 110
Force field (1) - 120
* Destroying the head blah blah blah -3 to strike.
** Destroying the Main Body blah blah blah.
Speed
Running: 40 MPH maximum
Leaping: A leap unassisted by the Jet Thrusters can reach 15 feet. A jet Assisted Leap can propel the fully loaded power armor up to 100 feet into the air and 400 feet across. In addition The jumping thrusters enable the power armor to make a controlled fall in a manner similar to a parachuted jump. With the addition of MD polymer Parachutes and special drop pods it is possible to drop a blue squad suit from orbit.
Statistical Data
Height: adds 6 inches to the Pilots Height.
Width: adds about 4 inches to Pilot's Width
Weight: 200lbs without weapons
Physical Strength: Augmented PS of 24 (light power armor)
Cargo: one survival pack and one C/M-50 Laser Sub machine gun, 4 e-clips and 2 pistol clips.
Power System: Either a Battery capable of operating 48 hours or a modular fusion power cell that can operate for 12 years. The models are identical and switching between the two power systems is only slightly more difficult than switching out 50 pound hard drives in a personal computer.
Cost: Never Sold, but would be worth 500,000 credits on the open market, 1 million if it had a nuclear power source. Costs 90,000 to manufacture using modern mass production methods, fusion generators cost 110,000.
Weapon Systems:
Modular arm mountings (2): Not a weapon system in itself, but in keeping with C/M's vision of a "one size fits all" unit the forearms of the Power armor has fittings that a large amount of weapons and tools can be mounted on the forearms allowing the suit to be prepared for many different potential threats.
Modular shoulder Mountings (2): Not a weapon system in itself, but in keeping with C/M's vision of a "one size fits all" unit the forearms of the Power armor has fittings that a large amount of weapons and tools can be mounted on the shoulders allowing the suit to be prepared for many different potential threats.
Energy Cannons and other Heavy weapons may also be used by the pilot of the battle suit. C/M and New Alexandrian Allies manufacture weapons that automatically interface with the armors systems.
Hand To Hand Combat: Rather than use a weapon, the pilot can engage in mega damage hand to hand combat.
The Combat suit uses one of the following as standard issue weapons:
C/M-200 Laser Cannon, AR-44 "Sledgehammer" Rail Gun , .50 caliber machine gun, AT-230 Particle Beam rifle, AT-1200 Rail Gun (please note that a AT-1200 takes up the pilots main arm forearm slot and takes away use of its main hand), WI-FT1 Plasma Flamethrower, NE-100 Plasma Cartridge Machine Gun (please note that a NE-100 takes up the pilots main arm forearm slot and takes away use of its main hand), WI-MG15 "Viper" 15 MM Anti-Infantry Machine-Gun (please note that a WI-MG15 takes up the pilots main arm forearm slot and takes away use of its main hand) and the Wilk's 1000 Laser Cannon (only given to high ranking and distinguished soldiers).
Weight:
Mega Damage:
Rate of Fire:
Range:
Payload:
Mounting:
Cost:
All New Alexandrian Power Armor has the following features in addition to those normally found in power armor:
1: Laser Designator: This device that projects an invisible laser beam to designate or "Paint" targets for laser guided missiles and bombs. Six mile range.
2: Forcefield: All Combat Power Armor suits use protective Force Fields designed by the Spinne to augment their defensive abilities and increase their battlefield effectiveness. Force fields "heal" one MDC per round.
3:LASCOM: All New Alexandrian Power armor has a built in LASCOM system that enables it to keep in secure contact with other powered armored units in its unit. These can only broadcast at a range of 5 miles. The Operator does not need the LASCOM skill to use this feature, the armor's AI automatically operates the communications passively at a skill of 89%.
4: Centurion Armor Dependency: All of these Armor Suits are designed to be worn with the C/M Centurion Under-suit Body armor and do not contain normal Padding and fittings for a Pilot, one needs to wear a fitted Centurion under-suit. The power armor is as operable without such a suit as a Computer is without a keyboard, mouse or a monitor.
Blue Squad Battle Suit:
The Mobile Infantry Suit of the Platinum Shield, the Blue Squad power armor is designed to increase all of the basic attributes of the Wearer making him several times more effective in the field.
Model: C/M PA-B10
Class: Armored Infantry Assault Suit
Crew: one
MDC by Location:
Rear Jump Pack (1) - 50
Head (1) - 60 *
Main Body (1) - 180 **
Arms (2) - 80
Legs (2) - 110
Force field (1) - 120
* Destroying the head blah blah blah -3 to strike.
** Destroying the Main Body blah blah blah.
Speed
Running: 40 MPH maximum
Leaping: A leap unassisted by the Jet Thrusters can reach 15 feet. A jet Assisted Leap can propel the fully loaded power armor up to 100 feet into the air and 400 feet across. In addition The jumping thrusters enable the power armor to make a controlled fall in a manner similar to a parachuted jump. With the addition of MD polymer Parachutes and special drop pods it is possible to drop a blue squad suit from orbit.
Statistical Data
Height: adds 6 inches to the Pilots Height.
Width: adds about 4 inches to Pilot's Width
Weight: 200lbs without weapons
Physical Strength: Augmented PS of 24 (light power armor)
Cargo: one survival pack and one C/M-50 Laser Sub machine gun, 4 e-clips and 2 pistol clips.
Power System: Either a Battery capable of operating 48 hours or a modular fusion power cell that can operate for 12 years. The models are identical and switching between the two power systems is only slightly more difficult than switching out 50 pound hard drives in a personal computer.
Cost: Never Sold, but would be worth 500,000 credits on the open market, 1 million if it had a nuclear power source. Costs 90,000 to manufacture using modern mass production methods, fusion generators cost 110,000.
Weapon Systems:
Modular arm mountings (2): Not a weapon system in itself, but in keeping with C/M's vision of a "one size fits all" unit the forearms of the Power armor has fittings that a large amount of weapons and tools can be mounted on the forearms allowing the suit to be prepared for many different potential threats.
Modular shoulder Mountings (2): Not a weapon system in itself, but in keeping with C/M's vision of a "one size fits all" unit the forearms of the Power armor has fittings that a large amount of weapons and tools can be mounted on the shoulders allowing the suit to be prepared for many different potential threats.
Energy Cannons and other Heavy weapons may also be used by the pilot of the battle suit. C/M and New Alexandrian Allies manufacture weapons that automatically interface with the armors systems.
Hand To Hand Combat: Rather than use a weapon, the pilot can engage in mega damage hand to hand combat.
The Combat suit uses one of the following as standard issue weapons:
C/M-200 Laser Cannon, AR-44 "Sledgehammer" Rail Gun , .50 caliber machine gun, AT-230 Particle Beam rifle, AT-1200 Rail Gun (please note that a AT-1200 takes up the pilots main arm forearm slot and takes away use of its main hand), WI-FT1 Plasma Flamethrower, NE-100 Plasma Cartridge Machine Gun (please note that a NE-100 takes up the pilots main arm forearm slot and takes away use of its main hand), WI-MG15 "Viper" 15 MM Anti-Infantry Machine-Gun (please note that a WI-MG15 takes up the pilots main arm forearm slot and takes away use of its main hand) and the Wilk's 1000 Laser Cannon (only given to high ranking and distinguished soldiers).
Weight:
Mega Damage:
Rate of Fire:
Range:
Payload:
Mounting:
Cost: