Post by Woofy on Feb 16, 2011 4:47:12 GMT -5
This comes pretty much word for word from the pages of Rifter #16, page 31.
A lot of comics with Teen Heroes show that super abilities aren't always easy to control. To reflect this, I have added a new stat for Teen Hero chracter: Power Control (P.C.).
The player must roll below the character's P.C. number to activate his.her powers every time he attempts to use the powers (Note: This rule only applys to powers that need to be activated). When a character is in a sressful situation (G.M.'s discretion), the player must also roll to deactivate the powers.
All Teen Hero characters start with a base P.C. of 12. This could increase based on when the character's super abilities manifested (Roll on Table below), through training alongside another character with similar abilities, and when the character gains experience.
Posters note - take into consideration your character's present age when using this table.
Age When Super Abilities Manifested
01 - 10% Infancy: This character's abilities have been around since he/she was born. While it may have been stressful for his/her parents to cope with, this character has total control of his or her abilities. This character can ignore the P.C. rules completely.
11 - 20% Childhood: This character has had these abilities since his/her childhood (between the ages of 6 and 10). The use of the abilities is practically second nature to him/her. Add an additional 5 points to the character's P.C. level.
21 - 40% Pre-Adolescent: This character's abilities came out when the character was approaching puberty (ages 11-13). Due to the psychological, emotional, and physical changes the character went through at this time, his/her control isn't great, bit it is OK when he/she concentrates. Add an additional 2 points to this character's P.C. level.
41 - 70% Adolescence: This character gained his/her abilities during puberty. Due to all of the aforementioned changes, this character has learned very little control of his/her abilities. Add 1 additional point to this character's P.C.
71 - 00% Recently: This character's abilities just surfaced. He/she has had little, or no, time to acquaint him/herself with the new abilities. This character's P.C. stays at its base level.
Note that this only applies to Super Abilities. Psionics are different.
Experience
Teen Heroes also gain more control over their abilities as a result of using them. A character's P.C. raises by one (1) point every other level of experience.
Total ControlOnce a character's P.C. has reached a total of 20, they no longer need to roll to activate or deactivate their abilities. It is assumed that once they reach this level, they have Total Control of their powers.
A lot of comics with Teen Heroes show that super abilities aren't always easy to control. To reflect this, I have added a new stat for Teen Hero chracter: Power Control (P.C.).
The player must roll below the character's P.C. number to activate his.her powers every time he attempts to use the powers (Note: This rule only applys to powers that need to be activated). When a character is in a sressful situation (G.M.'s discretion), the player must also roll to deactivate the powers.
All Teen Hero characters start with a base P.C. of 12. This could increase based on when the character's super abilities manifested (Roll on Table below), through training alongside another character with similar abilities, and when the character gains experience.
Posters note - take into consideration your character's present age when using this table.
Age When Super Abilities Manifested
01 - 10% Infancy: This character's abilities have been around since he/she was born. While it may have been stressful for his/her parents to cope with, this character has total control of his or her abilities. This character can ignore the P.C. rules completely.
11 - 20% Childhood: This character has had these abilities since his/her childhood (between the ages of 6 and 10). The use of the abilities is practically second nature to him/her. Add an additional 5 points to the character's P.C. level.
21 - 40% Pre-Adolescent: This character's abilities came out when the character was approaching puberty (ages 11-13). Due to the psychological, emotional, and physical changes the character went through at this time, his/her control isn't great, bit it is OK when he/she concentrates. Add an additional 2 points to this character's P.C. level.
41 - 70% Adolescence: This character gained his/her abilities during puberty. Due to all of the aforementioned changes, this character has learned very little control of his/her abilities. Add 1 additional point to this character's P.C.
71 - 00% Recently: This character's abilities just surfaced. He/she has had little, or no, time to acquaint him/herself with the new abilities. This character's P.C. stays at its base level.
Note that this only applies to Super Abilities. Psionics are different.
Experience
Teen Heroes also gain more control over their abilities as a result of using them. A character's P.C. raises by one (1) point every other level of experience.
Total ControlOnce a character's P.C. has reached a total of 20, they no longer need to roll to activate or deactivate their abilities. It is assumed that once they reach this level, they have Total Control of their powers.