Post by Flip on Sept 19, 2015 19:15:56 GMT -5
February 4th 119 PA,
A screen filled with static is the first image that pops up. The feedback from a radio dial being tuned into the right frequency is broken by an unfamiliar voice.
Mysterious Voice: "I think I-" **static**
Mysterious Voice: "Almost got-" **Static**
Mysterious Voice: "How am I so bad at this? It's just a dial for f-" **static** "-'s sake! Why do I keep turning past it? Wait! Wait, I think I got it! There we go. Alright! got it! Show's not over before it's begun. That's something at least."
*A fuzzy picture of an out-of-focus figure comes into view. As the spikey-haired man steps back, the camera automatically comes back into focus.*
Nero: "Hey out there boys and girls, if you're picking up this video feed, you're tuning into the 'Black Tower Blog' and I'm tuning into you. I'm Nero Torre, coming to you from spa~~~~ace! That's right Earthlings, I'm a space adventurer, native to an Earth planet of one dimension or another. Telling you which Earth would take a degree in metaphysics and space navigation that I clearly do not have. What I do have are some helpful tips on getting started to some hopeful adventurers out there across the lands."
Nero: "Now, I'm still new at this whole adventuring gig, but I 'have' been preparing for it all my life. I've already picked up a few tips to share with you all, and that's what the Black Tower V-Log is all about. I'll share adventures, tips, and tricks to making your way in those dangerous lands. I'm going to try to keep the tips general enough for any adventurer wannabe, but being 'mostly' of the North American human persuasion myself, I'm going to lean heavily in that direction."
Nero: "Tip number one: survive. That's the real name of the adventurer's game. You'll get nowhere at all without having some ability to survive. For most people, that means armour and forcefields. That's right, weaponry comes second. How second? faaaaaaaaaaar second. in fact, I wouldn't even consider it a second. Weapons might be a third or fourth. Being a rookie adventurer isn't about what you can kill, it's about what you can live through. So if you're an S.D.C. being get yourself some major armour to compensate. If you're an M.D.C. being, get some anyway! Jeez guys, you could die out there!"
Nero: "There are several types of armour you can look into. Now, you could go power armour or robot, but if you got that kinda a cash in your back pocket there are more efficient ways to put it to use. More on that in a later blog. For now, let's get into the nitty gritty descriptions of the different armours available.
Nero: Topping the list is spell magic. If you don't have the money, then get the knowledge kids. At one time people said a gun was the great equalizer. Well, those people didn't know about magic. The 'Armour of Ithan' and 'Invincible Armour' spells will save your life. Best thing about them? Can you say cheap? There is no repair cost! As long as you got the magic left to power it up, you can keep renewing them one sticky situation after another. If you don't know magic or can't learn magic, then make a friend with someone who can. You'll probably owe them your life on more than one occasion.
Nero: "Your second choice is technological forcefields. These things are rare and expensive as all hell, but they are worth the price! They are self regenerating, so over time, they'll pay for themselves, you can also wear them over other forms of armour. If stacking armour is an option then your immediate answer should always be 'yes.'
Nero: "if you have the money or a way to get hands on, don't go rummaging through the wastelands with anything less than the Gladiator full enviro. You're talking about 38k for the purchase, but the difference will save your life. Some of the most common energy rifles in the world are the Wilks and Northern Gun, and on average it takes a Wilk's rifle 10 shots just to get through the chest plate. That means you're likely going to live through the first shot of whatever grenade or rail gun you come across."
Nero: "That also means you get to survive long enough to determine skill and equipment of your opponent. But if you wind up with a half broken bit of Gladiator Armour, your best idea is to run and hide like you've never run and hidden before. You're a promising adventurer, a possible hero, a potential inspiration to the next generation, or you're a corpse. I know which I'd choose.
Nero: "The Hunstman armour is a railgun's chew toy, the Plastic Man is a bubble boy in disguise, The Urban Warrior is a gas victim, and the bushman makes you the prey of bigger and badder than you. This is your life we're talking about. Now is not the time to be stingy
Nero: The very last choice of protection you should jump at are any of the conversion benefits. Juicers are a lot of bang for your buck, but never for very long. No matter how fast you go, there's only so much you can accomplish in 5 years. Real adventuring takes weeks, months, even years of just travel alone. It's a life on the road. If you're in it, you're in it for the long haul. Career options for juicers are pretty limited to shady business in large urban centers."
Nero: "A Borg conversion means you owe your life to your sponsors. No adventuring for you unless the organization is profiting from it. Sure you could run, but wherever you run, you better find another pool of wealth to dive into. That's a costly game you're playing, and heroic adventuring usually results in gratitude of small villages, not gigantic paychecks. Welcome to your very long life of never being your own boss due to expensive repair costs they're footing the bill for. Unless you're military, the borg conversion is a dead end career move. And if you're military, you're probably not an adventurer."
Nero: "Lastly the M.O.M. conversion. I've only got one thing to say to that. They call them crazy because you'd have to be nuts before you even get the conversion! Your first time plugging it into your skull could leave you with a phobia that turns you into a whimpering, cowering mass every time you see a computer, and even if you get a benign insanity, it's only down hill from there! Just don't do it people. An adventuring party would be too scared to even consider recruiting you. I'm not even sure who would."
Nero: "That's all for this episode you would-bes! If you got some pro-tips of your own, questions, quests, or requests, toss a reply to 'Black_Tower.com'. This is Nero Torre, signing off, and remember an adventure is a long road of hurdles and fist bumps. Save one for me. Until then, be careful out there, I'm rooting for you.
*Video goes to static and cuts out**
(Black_tower.com is not a real website by Nero)
A screen filled with static is the first image that pops up. The feedback from a radio dial being tuned into the right frequency is broken by an unfamiliar voice.
Mysterious Voice: "I think I-" **static**
Mysterious Voice: "Almost got-" **Static**
Mysterious Voice: "How am I so bad at this? It's just a dial for f-" **static** "-'s sake! Why do I keep turning past it? Wait! Wait, I think I got it! There we go. Alright! got it! Show's not over before it's begun. That's something at least."
*A fuzzy picture of an out-of-focus figure comes into view. As the spikey-haired man steps back, the camera automatically comes back into focus.*
Nero: "Hey out there boys and girls, if you're picking up this video feed, you're tuning into the 'Black Tower Blog' and I'm tuning into you. I'm Nero Torre, coming to you from spa~~~~ace! That's right Earthlings, I'm a space adventurer, native to an Earth planet of one dimension or another. Telling you which Earth would take a degree in metaphysics and space navigation that I clearly do not have. What I do have are some helpful tips on getting started to some hopeful adventurers out there across the lands."
Nero: "Now, I'm still new at this whole adventuring gig, but I 'have' been preparing for it all my life. I've already picked up a few tips to share with you all, and that's what the Black Tower V-Log is all about. I'll share adventures, tips, and tricks to making your way in those dangerous lands. I'm going to try to keep the tips general enough for any adventurer wannabe, but being 'mostly' of the North American human persuasion myself, I'm going to lean heavily in that direction."
Nero: "Tip number one: survive. That's the real name of the adventurer's game. You'll get nowhere at all without having some ability to survive. For most people, that means armour and forcefields. That's right, weaponry comes second. How second? faaaaaaaaaaar second. in fact, I wouldn't even consider it a second. Weapons might be a third or fourth. Being a rookie adventurer isn't about what you can kill, it's about what you can live through. So if you're an S.D.C. being get yourself some major armour to compensate. If you're an M.D.C. being, get some anyway! Jeez guys, you could die out there!"
Nero: "There are several types of armour you can look into. Now, you could go power armour or robot, but if you got that kinda a cash in your back pocket there are more efficient ways to put it to use. More on that in a later blog. For now, let's get into the nitty gritty descriptions of the different armours available.
Nero: Topping the list is spell magic. If you don't have the money, then get the knowledge kids. At one time people said a gun was the great equalizer. Well, those people didn't know about magic. The 'Armour of Ithan' and 'Invincible Armour' spells will save your life. Best thing about them? Can you say cheap? There is no repair cost! As long as you got the magic left to power it up, you can keep renewing them one sticky situation after another. If you don't know magic or can't learn magic, then make a friend with someone who can. You'll probably owe them your life on more than one occasion.
Nero: "Your second choice is technological forcefields. These things are rare and expensive as all hell, but they are worth the price! They are self regenerating, so over time, they'll pay for themselves, you can also wear them over other forms of armour. If stacking armour is an option then your immediate answer should always be 'yes.'
Nero: "if you have the money or a way to get hands on, don't go rummaging through the wastelands with anything less than the Gladiator full enviro. You're talking about 38k for the purchase, but the difference will save your life. Some of the most common energy rifles in the world are the Wilks and Northern Gun, and on average it takes a Wilk's rifle 10 shots just to get through the chest plate. That means you're likely going to live through the first shot of whatever grenade or rail gun you come across."
Nero: "That also means you get to survive long enough to determine skill and equipment of your opponent. But if you wind up with a half broken bit of Gladiator Armour, your best idea is to run and hide like you've never run and hidden before. You're a promising adventurer, a possible hero, a potential inspiration to the next generation, or you're a corpse. I know which I'd choose.
Nero: "The Hunstman armour is a railgun's chew toy, the Plastic Man is a bubble boy in disguise, The Urban Warrior is a gas victim, and the bushman makes you the prey of bigger and badder than you. This is your life we're talking about. Now is not the time to be stingy
Nero: The very last choice of protection you should jump at are any of the conversion benefits. Juicers are a lot of bang for your buck, but never for very long. No matter how fast you go, there's only so much you can accomplish in 5 years. Real adventuring takes weeks, months, even years of just travel alone. It's a life on the road. If you're in it, you're in it for the long haul. Career options for juicers are pretty limited to shady business in large urban centers."
Nero: "A Borg conversion means you owe your life to your sponsors. No adventuring for you unless the organization is profiting from it. Sure you could run, but wherever you run, you better find another pool of wealth to dive into. That's a costly game you're playing, and heroic adventuring usually results in gratitude of small villages, not gigantic paychecks. Welcome to your very long life of never being your own boss due to expensive repair costs they're footing the bill for. Unless you're military, the borg conversion is a dead end career move. And if you're military, you're probably not an adventurer."
Nero: "Lastly the M.O.M. conversion. I've only got one thing to say to that. They call them crazy because you'd have to be nuts before you even get the conversion! Your first time plugging it into your skull could leave you with a phobia that turns you into a whimpering, cowering mass every time you see a computer, and even if you get a benign insanity, it's only down hill from there! Just don't do it people. An adventuring party would be too scared to even consider recruiting you. I'm not even sure who would."
Nero: "That's all for this episode you would-bes! If you got some pro-tips of your own, questions, quests, or requests, toss a reply to 'Black_Tower.com'. This is Nero Torre, signing off, and remember an adventure is a long road of hurdles and fist bumps. Save one for me. Until then, be careful out there, I'm rooting for you.
*Video goes to static and cuts out**
(Black_tower.com is not a real website by Nero)