Post by Nekira Sudacne on Mar 11, 2016 20:42:19 GMT -5
The Pathmaker is all all-terrain, 4-tread vehicle that has reinforced winterization and can track through virtually any terrain, underwater. The massive vehicle is painted with a light camo color scheme and has two floors, with the upper floor on a 360 degree rotating platform like a tank, while the outer rim has 6 spotlights arrayed for easy use. Behind it is pulled another almost as large trailer with additional living space, pained to the same color scheme. both have been connected with an armored canopy so that they may move back and forth freely as if they were a single unit.
Entering the Interior it is quite roomy at first glance of either of the two hatches. one leads quickly to the pilots compartment, which has a built in computer dashboard, radar and radiation detector and an atlas program of all known maps of routes and cities available in Lazlo, and a weapon scanner for high tech weapons held by those nearby. It also has the long range radio and video communication system and a language translator with the standard languages loaded in and linked to the comm. system. It also has a gun rack and a walk-in storage closet. Through the other entrance is the greenhouse. The lab and a chunk of the cargo space have been sacrificed to make a large greenhouse. The greenhouse is a layered affair, easily modified by moving sections and shelves up and down, and the sunlamps have been augmented with attached, adjacent Globe of Daylight sunlamps, as well as a large, armored trunk leading to a dimensional envelope time capsule for preservation of plants and food for decades and a Wilks field identifier computer. It also has a complete living area hidden amoung the plants equal to a large, cozy bedroom. The remaining cargo space is 6x12x9 cargo space. ladders leading to the upper area. It can home 8 comfortably. the home and the pilots section has been littered with hard points and leather latches, straps, hooks and brackets where potted plants and other things can easily be secured. The main living room has a long couch and table with a bench on the other side and an advanced home stereo and theater system, along with a small kitchen, a pantry and 2 bathrooms as well as a shower. The upper floor has the private bedroom while the lower floor has two bedrooms that house two each. it becomes obvious that Amy has an eye for taste, as the cushions on the stools, chairs, seats are all of high quality, the beds are soft and downy with soft blankets and pillows. In fact you suspect she did something to get a number of quality furnishings, and stocked the pantry with good food. Windows with hardened glass are all around for easy viewing, and there is a large walk-in closet, made identically to Amy's chest, leading to an even larger dimensional envelope inside, loaded with storage bins, crates and shelving.
behind that is pulled an attached trailer, that is even longer than the Pathmaker, and on raised treads to be just as tall and a bit wider, connected by a seamless armored environmental tunnel and walkway A true motor home, it has a large living room with a long bench table where all can sit and eat together, another, larger private bedroom and four smaller rooms that home 1-2 each. Another kitchen, a larger bathroom with a bathtub and separate shower, and additional seats and couches around an even larger, full place stereo system that can pipe different music or movies to different rooms. It also stores large water tanks for hot water and waste, just as many points to secure pots or other objects, as well as an e-clip charger to charge up to 4 e-clips at a time (an hour each). Again it seems little expense was spared to secure comfortable furnishings and good beds and large windows and a large dimensional envelope walk-in closet with even more storage bins and wardrobes.
The top it appears has gotten just as much of a makeover. She has gone to a great deal of trouble to turn the two roofs into an even larger, joined section, One large section has become yet another outdoor living area, a pavilion style tent with comfortable bunk beds with central table and chairs and a couch, and another large pavilion tent with roll up sides that holds an Apiary with bees. The Apiary tent can roll down to become an environmentally sealed room to protect the bees from extremes of weather or combat hazards. The top has a secondary large tent that is a third bedroom similar to the other master bedrooms.
The central area on top of the Trailer has a Pool that has an automatic dome sealing when not use, and surrounded by additional chairs, tables and couches for lounging or sunbathing or swimming, and the roof overall a large section dedicated to letting the Hounds stretch their legs among the plants. The entire top is secured by a sturdy railing.
For additional protection, at the push of one of several buttons, a large Dome will emerge from the top of both the trailer and Pathfinder to automatically connect to the greenhouse system and enclose and protect the plants in a fully environmental, sun lamp and globe of daylight light armored dome, protecting the above living section in battle and underwater. There is also a turret going down into the Pathmaker to allow Ulf to quickly go to the top to defend the vehicle, even through the dome if it is up.
All three sections are connected via an intercom system that shows visual or audio as desired. in addition it has the built in TW features of a Chameleon cloaking system (5 PPE per hour, or 120 PPE for 24 hours of activation), Cleanse (10 PPE to clean anything on the interior or exterior you wish) and a force field (50 MDC per 10 PPE pumped in, lasting 10 minutes per 10 PPE pumped in, no more than your own levelx10 in PPE)
Speed:
Normal: 98 MPH
Sandy Desert: 60 MPH
Rough Terrain: 30 MPH
-10% piloting rolls on sandy/ice, -20% mountains or debris/crater fields. Travel over deep snow and mud in arctic conditions and underwater up to 1000' deep with no problems (40 MPH)
MDC by location:
Searchlights (6): 12 MDC each
Winch & Crane (On Trailer): 120 MDC
Forward Headlights (2): 5 MDC each
Railings (4) 12 MDC each
Airlock Hatches (2) 135 MDC each
Small Hatches (top,2 ) 75 MDC each
Armor Windows: 40 MDC each
Armored Windows Shudders: 70 MDC each
Main Body (Pathmaker): 490 MDC
Upper Body: 350 MDC
Main Body (Trailer): 400 MDC
Reinforced Interior Housing Compartment: 80 MDC
Armored Link: 140 MDC
Armored Dome: 140 MDC
TW Force Field: 300 MDC for 60 PPE
Dimensions:
Pathmaker: 19'7" high, 20 wide long, 26'8" long
Trailer: 19'7" high, 22' wide, 30' long
Connected Dimensions: 19'7" high, 24" Wide, 58" Long on roof
Range:
Both Pathmaker and Trailer use portable fusion generators with a 10 year life span, giving unlimited range.
Cargo: in addition to the two walk in closets and the 6x12x9 cargo bay, it has three Nexus-Cast dimensional envelopes TW systems for 30x30x18 storage areas, two built into the living areas and one portable trunk on the roof (removable bolts), and another 30x30x18 Time Capsule envelope in the greenhouse.
TW features:
Cleanse: 10 PPE or 20 ISP will cleanse anything in or on the combined vehicle.
Energy Field Force Field: 10 PPE per 50 MDC of protection, that lasts 10 minutes per 10 PPE put into the MDC. No more than the users levelx10 PPE. (So a level 6 character would have a 300 MDC force field that lasts for one hour for 60 PPE)
Chameleon: Magical cloaking. while the vehicle is stopped, even if the engine is running, the vehicle is cloaked, undetectable from a distance by the human eye, thermal imaging, infrared or ultraviolet optics. there is a 15% chance of noticing it if one is within 20 feet, and +10% for every 3 feet closer to it (80% if within arm's reach), and another +10% if one is actively looking for the vehicle. Instantly broken once it moves. 5 PPE per hour of activation.
Weapons:
NG-505 Heavy Rail cannon:
Pop up Ulf Turret: NG-505 Rifle with harness. the Ulf Turret has been upgraded with a servo harness attached to a turret. This permits Ulf or (Or anyone else with a SN PS of 35 or higher and who weighs at least 310lbs) to use the turret while retaining enough freedom of movement to fire over the side of the Pathmaker. The harness and turret is rigged to automatically strap into Ulf when he loads into the turret. (2 turns for the turret to fit and deploy him). the usual 1d4 melee rounds for anyone else attempting to strap into the complex harness. The rig allows him to use the oversized robot rifle without penalties, and the single shot cannon can make called shots as normal, as well as having an advanced sight integrated, providing +2 strike as well as thermal and telescopic imaging up to 1 mile away, or can interface with the Wilks laser range finder to allow the cannon to be fired as a piece of artillery at 3 mile range.
Range: 4,000' at +2 strike, or +3 when the scanner is linked
Damage: 1d6*10+3 MD to a 1 yard radius
Rate of Fire: One heavy shell per turn, no burst, single shots only
Payload: 30 round drum. Two loaded spare drums are mounted on the inside of the turret.
Total Ammo: 210
Modifications:
Long Range Radio
Computer atlas program with all major cities mapped out
computer built into dashboard
Radar detector
radiation detector
calendar and clock function
Sopped up engines: 30% speed boost
Pop-up Ulf Turret
Weapon Scanner
Winterization
Video Comm
Field Identifier comp
Language Translator
Walk-in Closet
3 Dimensional Envelope Storage Facilities, 1 Dimensional Envelope time capsule refrigerator
Unified roof living space, greenhouse
Popup Armored Environmental Roof Dome
Armored Environmental Cab/ Trailer connection, becomes single, dual-segmented vehicle
Party Loot
This section is simply a place to store unclaimed items that no one wants or bulk ammo. Claiming one for yourself is as simple as telling the GM you want it and asking him or me to update the list by removing that item (be sure to add it to your own character sheet first!)
5 Bone Scepters
5 Bones of Invisibility
1 bone Sword: same as Scepter, but W.P. Sword is used
T.W. Ice Blade
Magic Sword: 3d6+4 damage, critical hit threshold lowered by 2
20 HUD glasses. +1 strike High tech optics and intergrated targeting glasses with several systesms. Infared, Thermo imager and targeting sight 1600'. binocular vision up to 2 miles. ultraviolet sight 200', nightvision 200'. magnification vision up to the 400th power, and adjustable color filters. These may alternately synch up to any other scanner system, handheld or vehicular to instead show whatever those sensors would show, and provide their targeting bonus instead.
NG-505 Shells: 540
Mini-Fragmentation Missiles: 64
Mini-Armor-Piercing Missiles: 64
Mini-Plasma Missiles: 64
Mini-Smoke-Missiles: 64
Mini-Tear-Gas-Missiles: 64
Tear Gas Grenades: 100. same effect as the mini missiles, 40' radis
Smoke Greandes: 100. covers 40 foot radius.
Plasma Grenades: 20. 8d6 damage to a 12' radius
Fragmentation Grenades: 20. 4d4 damage to a 20' radius, full damage to entire radius
C4: Military grade plastic explosive. 2d4*10+20 SDC per pound, blast radius can be controlled with a demolitions roll. 100lbs.
NG-6 Demolitions plastic explosive. Made for demolishing mega damage structures or sabotaging giant robots. 2d4*10+20 MD per pound. 100 lbs.
Cutting Charges: 1200' feet. Long, thin strips of plastic explosive on a spool. deal 2d4*10 damage ONLY to what's directly along the line with no blast radius, per foot of length.
4 heavy fusion blocks
4 Electronic Time Delay Detonators:
1 plunger Detonator:
10 pressure fuses:
10 pressure release fues:
40 Blasting Caps
30 electric blasting caps
10 Tripwire Triggers
Dual Bomb Detector: Senses Metal and Explosive compounds. 65% chance of finding mines and hidden IED's within 15'. 80% if detector is within one foot of exlosives.
Barbed Wire: 10,000' in 500' spools.
Universal anti-Toxin: 4 doses, grants an immediate save vs. poison/toxin to stop the damage in it's tracks at +10. will not undo damage already done.
5 AK-47's. 5d6 single shot, 1d6*10 per 3 round burst. 1000' range. 30 round magazine
Gun Repair Kit:
300 .45 pistol rounds:
3,000 7.56mm rifle rounds:
12 .45 Colt clips
12 AK-47 clips
2 cattle prods.
4 NG-S2 basic Survival packs. See NG1 or Mercenaries for details.
30 Meal Bars:
200 self-heating MRE's
20 Scopes: +1 strike if installed on a firearm.
Entering the Interior it is quite roomy at first glance of either of the two hatches. one leads quickly to the pilots compartment, which has a built in computer dashboard, radar and radiation detector and an atlas program of all known maps of routes and cities available in Lazlo, and a weapon scanner for high tech weapons held by those nearby. It also has the long range radio and video communication system and a language translator with the standard languages loaded in and linked to the comm. system. It also has a gun rack and a walk-in storage closet. Through the other entrance is the greenhouse. The lab and a chunk of the cargo space have been sacrificed to make a large greenhouse. The greenhouse is a layered affair, easily modified by moving sections and shelves up and down, and the sunlamps have been augmented with attached, adjacent Globe of Daylight sunlamps, as well as a large, armored trunk leading to a dimensional envelope time capsule for preservation of plants and food for decades and a Wilks field identifier computer. It also has a complete living area hidden amoung the plants equal to a large, cozy bedroom. The remaining cargo space is 6x12x9 cargo space. ladders leading to the upper area. It can home 8 comfortably. the home and the pilots section has been littered with hard points and leather latches, straps, hooks and brackets where potted plants and other things can easily be secured. The main living room has a long couch and table with a bench on the other side and an advanced home stereo and theater system, along with a small kitchen, a pantry and 2 bathrooms as well as a shower. The upper floor has the private bedroom while the lower floor has two bedrooms that house two each. it becomes obvious that Amy has an eye for taste, as the cushions on the stools, chairs, seats are all of high quality, the beds are soft and downy with soft blankets and pillows. In fact you suspect she did something to get a number of quality furnishings, and stocked the pantry with good food. Windows with hardened glass are all around for easy viewing, and there is a large walk-in closet, made identically to Amy's chest, leading to an even larger dimensional envelope inside, loaded with storage bins, crates and shelving.
behind that is pulled an attached trailer, that is even longer than the Pathmaker, and on raised treads to be just as tall and a bit wider, connected by a seamless armored environmental tunnel and walkway A true motor home, it has a large living room with a long bench table where all can sit and eat together, another, larger private bedroom and four smaller rooms that home 1-2 each. Another kitchen, a larger bathroom with a bathtub and separate shower, and additional seats and couches around an even larger, full place stereo system that can pipe different music or movies to different rooms. It also stores large water tanks for hot water and waste, just as many points to secure pots or other objects, as well as an e-clip charger to charge up to 4 e-clips at a time (an hour each). Again it seems little expense was spared to secure comfortable furnishings and good beds and large windows and a large dimensional envelope walk-in closet with even more storage bins and wardrobes.
The top it appears has gotten just as much of a makeover. She has gone to a great deal of trouble to turn the two roofs into an even larger, joined section, One large section has become yet another outdoor living area, a pavilion style tent with comfortable bunk beds with central table and chairs and a couch, and another large pavilion tent with roll up sides that holds an Apiary with bees. The Apiary tent can roll down to become an environmentally sealed room to protect the bees from extremes of weather or combat hazards. The top has a secondary large tent that is a third bedroom similar to the other master bedrooms.
The central area on top of the Trailer has a Pool that has an automatic dome sealing when not use, and surrounded by additional chairs, tables and couches for lounging or sunbathing or swimming, and the roof overall a large section dedicated to letting the Hounds stretch their legs among the plants. The entire top is secured by a sturdy railing.
For additional protection, at the push of one of several buttons, a large Dome will emerge from the top of both the trailer and Pathfinder to automatically connect to the greenhouse system and enclose and protect the plants in a fully environmental, sun lamp and globe of daylight light armored dome, protecting the above living section in battle and underwater. There is also a turret going down into the Pathmaker to allow Ulf to quickly go to the top to defend the vehicle, even through the dome if it is up.
All three sections are connected via an intercom system that shows visual or audio as desired. in addition it has the built in TW features of a Chameleon cloaking system (5 PPE per hour, or 120 PPE for 24 hours of activation), Cleanse (10 PPE to clean anything on the interior or exterior you wish) and a force field (50 MDC per 10 PPE pumped in, lasting 10 minutes per 10 PPE pumped in, no more than your own levelx10 in PPE)
Speed:
Normal: 98 MPH
Sandy Desert: 60 MPH
Rough Terrain: 30 MPH
-10% piloting rolls on sandy/ice, -20% mountains or debris/crater fields. Travel over deep snow and mud in arctic conditions and underwater up to 1000' deep with no problems (40 MPH)
MDC by location:
Searchlights (6): 12 MDC each
Winch & Crane (On Trailer): 120 MDC
Forward Headlights (2): 5 MDC each
Railings (4) 12 MDC each
Airlock Hatches (2) 135 MDC each
Small Hatches (top,2 ) 75 MDC each
Armor Windows: 40 MDC each
Armored Windows Shudders: 70 MDC each
Main Body (Pathmaker): 490 MDC
Upper Body: 350 MDC
Main Body (Trailer): 400 MDC
Reinforced Interior Housing Compartment: 80 MDC
Armored Link: 140 MDC
Armored Dome: 140 MDC
TW Force Field: 300 MDC for 60 PPE
Dimensions:
Pathmaker: 19'7" high, 20 wide long, 26'8" long
Trailer: 19'7" high, 22' wide, 30' long
Connected Dimensions: 19'7" high, 24" Wide, 58" Long on roof
Range:
Both Pathmaker and Trailer use portable fusion generators with a 10 year life span, giving unlimited range.
Cargo: in addition to the two walk in closets and the 6x12x9 cargo bay, it has three Nexus-Cast dimensional envelopes TW systems for 30x30x18 storage areas, two built into the living areas and one portable trunk on the roof (removable bolts), and another 30x30x18 Time Capsule envelope in the greenhouse.
TW features:
Cleanse: 10 PPE or 20 ISP will cleanse anything in or on the combined vehicle.
Energy Field Force Field: 10 PPE per 50 MDC of protection, that lasts 10 minutes per 10 PPE put into the MDC. No more than the users levelx10 PPE. (So a level 6 character would have a 300 MDC force field that lasts for one hour for 60 PPE)
Chameleon: Magical cloaking. while the vehicle is stopped, even if the engine is running, the vehicle is cloaked, undetectable from a distance by the human eye, thermal imaging, infrared or ultraviolet optics. there is a 15% chance of noticing it if one is within 20 feet, and +10% for every 3 feet closer to it (80% if within arm's reach), and another +10% if one is actively looking for the vehicle. Instantly broken once it moves. 5 PPE per hour of activation.
Weapons:
NG-505 Heavy Rail cannon:
Pop up Ulf Turret: NG-505 Rifle with harness. the Ulf Turret has been upgraded with a servo harness attached to a turret. This permits Ulf or (Or anyone else with a SN PS of 35 or higher and who weighs at least 310lbs) to use the turret while retaining enough freedom of movement to fire over the side of the Pathmaker. The harness and turret is rigged to automatically strap into Ulf when he loads into the turret. (2 turns for the turret to fit and deploy him). the usual 1d4 melee rounds for anyone else attempting to strap into the complex harness. The rig allows him to use the oversized robot rifle without penalties, and the single shot cannon can make called shots as normal, as well as having an advanced sight integrated, providing +2 strike as well as thermal and telescopic imaging up to 1 mile away, or can interface with the Wilks laser range finder to allow the cannon to be fired as a piece of artillery at 3 mile range.
Range: 4,000' at +2 strike, or +3 when the scanner is linked
Damage: 1d6*10+3 MD to a 1 yard radius
Rate of Fire: One heavy shell per turn, no burst, single shots only
Payload: 30 round drum. Two loaded spare drums are mounted on the inside of the turret.
Total Ammo: 210
Modifications:
Long Range Radio
Computer atlas program with all major cities mapped out
computer built into dashboard
Radar detector
radiation detector
calendar and clock function
Sopped up engines: 30% speed boost
Pop-up Ulf Turret
Weapon Scanner
Winterization
Video Comm
Field Identifier comp
Language Translator
Walk-in Closet
3 Dimensional Envelope Storage Facilities, 1 Dimensional Envelope time capsule refrigerator
Unified roof living space, greenhouse
Popup Armored Environmental Roof Dome
Armored Environmental Cab/ Trailer connection, becomes single, dual-segmented vehicle
Party Loot
This section is simply a place to store unclaimed items that no one wants or bulk ammo. Claiming one for yourself is as simple as telling the GM you want it and asking him or me to update the list by removing that item (be sure to add it to your own character sheet first!)
5 Bone Scepters
5 Bones of Invisibility
1 bone Sword: same as Scepter, but W.P. Sword is used
T.W. Ice Blade
Magic Sword: 3d6+4 damage, critical hit threshold lowered by 2
20 HUD glasses. +1 strike High tech optics and intergrated targeting glasses with several systesms. Infared, Thermo imager and targeting sight 1600'. binocular vision up to 2 miles. ultraviolet sight 200', nightvision 200'. magnification vision up to the 400th power, and adjustable color filters. These may alternately synch up to any other scanner system, handheld or vehicular to instead show whatever those sensors would show, and provide their targeting bonus instead.
NG-505 Shells: 540
Mini-Fragmentation Missiles: 64
Mini-Armor-Piercing Missiles: 64
Mini-Plasma Missiles: 64
Mini-Smoke-Missiles: 64
Mini-Tear-Gas-Missiles: 64
Tear Gas Grenades: 100. same effect as the mini missiles, 40' radis
Smoke Greandes: 100. covers 40 foot radius.
Plasma Grenades: 20. 8d6 damage to a 12' radius
Fragmentation Grenades: 20. 4d4 damage to a 20' radius, full damage to entire radius
C4: Military grade plastic explosive. 2d4*10+20 SDC per pound, blast radius can be controlled with a demolitions roll. 100lbs.
NG-6 Demolitions plastic explosive. Made for demolishing mega damage structures or sabotaging giant robots. 2d4*10+20 MD per pound. 100 lbs.
Cutting Charges: 1200' feet. Long, thin strips of plastic explosive on a spool. deal 2d4*10 damage ONLY to what's directly along the line with no blast radius, per foot of length.
4 heavy fusion blocks
4 Electronic Time Delay Detonators:
1 plunger Detonator:
10 pressure fuses:
10 pressure release fues:
40 Blasting Caps
30 electric blasting caps
10 Tripwire Triggers
Dual Bomb Detector: Senses Metal and Explosive compounds. 65% chance of finding mines and hidden IED's within 15'. 80% if detector is within one foot of exlosives.
Barbed Wire: 10,000' in 500' spools.
Universal anti-Toxin: 4 doses, grants an immediate save vs. poison/toxin to stop the damage in it's tracks at +10. will not undo damage already done.
5 AK-47's. 5d6 single shot, 1d6*10 per 3 round burst. 1000' range. 30 round magazine
Gun Repair Kit:
300 .45 pistol rounds:
3,000 7.56mm rifle rounds:
12 .45 Colt clips
12 AK-47 clips
2 cattle prods.
4 NG-S2 basic Survival packs. See NG1 or Mercenaries for details.
30 Meal Bars:
200 self-heating MRE's
20 Scopes: +1 strike if installed on a firearm.